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HyperDuster

A twin-stick corridor shooter in Unity, grown from a 2019 prototype called Cubes shoot Cubes. Playable in the editor; no build.

IN BUILD

What it is

HyperDuster is a twin-stick shooter: move with keys or the mouse and shoot down a corridor. It is the current form of a lineage that began in 2019 as Cubes shoot Cubes, a Unity combat prototype, and it is the one game here with no belief engine underneath it: just the loop.

The canonical project is a Unity 2022.3 folder; two older snapshots and the 2019 ancestor are kept beside it and not edited. A Godot 4.2 descendant wraps the same loop around a cylindrical corridor built on a third-party game-jam chassis, whose attribution needs review before anything from it is packaged.

What exists today

Private repository, last pushed 16 August 2026. Opens and plays in the Unity editor from the main-menu scene. The README is operational: which editor version, which scene, which account.

Not done

No build, no release, no playtest outside the editor.

The Godot descendant carries inherited third-party material; its licence and attribution are unreviewed.

Next

Review the inherited attribution, then verify a complete play session and package a preview with controls.

Built with

Unity 2022.3 C# Godot 4.2 (descendant)

Inspect the work

repository-documentation · README.md · source inspection only · seen 2026-10-16
local-source-inspection · Godot descendant / README.md · source inspection only; not a playtest · seen 2026-10-16
local-source-inspection · Godot descendant / project.godot · source inspection only; not a playtest · seen 2026-10-16

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